The afterburn damage seems to be capped. If the weapon can airblast, airblasts will deflect projectiles, converting them into mini-crit projectiles. The only thing that shortens the duration of the ÜberCharge itself (for the Medic), and not the filling of the. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The afterburn damage is suppose to be dealt with your Primary flamethrower whichever that may be. Extinguishing teammates restores 20 health This weapon deploys 60% faster This weapon holsters 30% faster-66% afterburn. Now, it makes sense to have afterburn in the game. Kukri Level 1 Kukri. The arrows can be lit by friendly Pyros or by torches in Degroot Keep and deal additional afterburn damage. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. So many undeserved kills because of this, like christ why does it have to be this long?!3 Answers. With the number of ways to negate it and how common they are, it's only a matter of taking a few seconds to use…These changes should strengthen their afterburn capability, and make them a scarier threat if you let them too close. All flare guns are overpowered. The Degreaser, like the Flame Thrower, Backburner, Rainblower, and Dragon's Fury, has the compression blast ability. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. The Amputator is a medic melee weapon, with stats not well understood by most, and a weapon that is not used often, so here I will explain what exactly the amputator does and how good it is. Ah. A Burning Spy. Increase afterburn damage from 3/tick (60 over 10 seconds) to 4/tick (80 over 10 seconds) on all Pyro weapons apart from the Degreaser. Robots within the gas cloud at any point of it's duration will be coated in gas (this appears as green, orange and red particles of liquid on the robots model). *Upon hitting a burning enemy, extinguishes them and deals the remaining afterburn damage multiplied by 2. Also the Degreaser is Pyro’s best flamethrower. After all, not every merc’s attire is lined with asbestos. #34. #2. _TheNumber7_ • 8 mo. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. A D. Bleed does 40 damage (10 instances of 4 damage over 5 seconds), afterburn on Stock does 60. Things like that to essentially reward higher-skill. To change the Damage Text you will need to find 2 files - the first one is tf esourceuiHudDamageAccount. Sentry Guns are awarded 1 assist for every 200 damage inflicted to Saxton Hale. Primary Weapons. This was very clearly stated during the patch notes. The demoman is a high-damage dealing explosive projectile class. Now that I think of it, my idea for more afterburn damage would work better for the vanilla flame thrower. 4. Flareguns already don't deal the highest level afterburn. res and the second one is tf esourceClientScheme. Direct damage no longer disrupts Medic healing/shields Afterburn: The healing penalty now applies to all forms of healing (including but not limited to Medics, packs, HoK, regen, etc). PSA: the Sun-On-A-Stick is unironically probably the best melee for scout in pubs, as it reduces afterburn damage by 20 This stat was added a while ago, but surprisingly few players actually know that the sun-on-a-stick has 25% fire resist, which ends up reducing fire damage by 2 per second (1 per tick) reducing total afterburn damage from 60. Ellis' Cap Level 10 Hat. Flare guns should have to deal more damage to reach max afterburn duration. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. Going underwater. Medic was busy doing medic things and there a burning scout with 10hp jumps out of nowhere screaming MEDIC, medic tried his best to save your live. and since it's super cheap, well they go for it easily. Have afterburn do 2½ times damage meaning 150 damage for a complete afterburn and no airblast. The afterburn changes, which overall are good, have made this weapon easily able to get free damage. A base shot will therefore do 80 damage if the victim cannot extinguish themselves. Telefrag damage is calculated the same way as the Market Gardener, but (maxhealth / mercs) is multipled by 2 instead of divided by 2. It might be too far back for me to remember, especially considering that i technically mentioned all the words important words of this in the wrong context makes that logical. 0. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. It makes dealing with pyros extremely annoying, especially as soldier or spy. add onhit addammo. It if takes more time for them to die, it won't be count. The Splendid Screen Level 10 Shield +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer +50% increase in charge recharge rate. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. Can compensate for the -25% burn damage of degreaser. Change that to whatever color you wish (I'm using Yellow, 255 255 0 255). Apart from direct damage, the Flame Thrower also sets targets on fire, causing the target to burn and take additional damage for a short time. ". Bumped 3 minutes ago by 🔴 Cash 4 TF2 Bot #1 🔴. Although they all. IF the target gets hit by both the direct hit AND the explosion, AND the full afterburn. The Pyro is specialises in close quarters combat, dealing out damage rapidly with his flamethrowers. It discourages pyro to fight other pyros solely by pressing down M1 while holding the flamethrower. The difference in switch speed has never felt tangible enough to. However, the mechanic itself is broken and makes. notnheavy_flamethrower_falloff (0. The Harvester deals the same damage and has the same attack speed as the Fire Axe. Click to listen. How do you think the Afterburner will function if it's. The Sentry Gun (abbreviated to SG ), also known as the Sentry Mechanical Firing Device, Sentry, or Turret, is a building that can be constructed by the Engineer using the PDA, the Engineer's build tool. CryptoHell-met Jan 8, 2018 @ 9:54pm. I understand this update was meant to balance things out, to keep the game interesting, so that people wouldn't only use certain items or sets. Yes, I like this new weapon. Fire A Burning Spy. Team Fortress 2 Custom Weapons Review Twitter: #1 Custom Weapons 188. I have almost 4000 hours in TF2, and roughly 200 on Pyro specifically. Exhibit A: The Stun; A Pyro can just shoot one flare and completely f-ck up your movement. This is when a Pyro throws a single burst just enough to ignite the enemy and then run away. Edit: Spelling. Reflected projectiles no longer deal minicrit damage; Afterburn is reduced to a solid 40 damage (on par with bleed effects) Extra shield can stay due to flamethrowers being hitscan and much more consistant. 08 damage. 165. They have a low chance of being awarded upon completing a full Advanced or Expert Tour of Duty of Mann vs. A Spy disguised as a Pyro still receives afterburn. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. The clipless, stream damage with large particles and a wide cone make it very easy to track a target within range. When you open HudDamageAccount. You can still hit Panic Attack. This would make lighting people on fire worthwhile. 2. Much better at Mid Range thanks to its slightly longer reach and significantly less Damage Fall Off. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. The Jungle Inferno Update was a major update for Team Fortress 2 that spanned throughout 4 days, starting on October 16th, 2017 and finally releasing on October 20th, 2017 after a 1-day delay. Question on calculating Scorch Shot damage. Another example is the Iron Bomber. Afterburn I think is mainly a design choice to subtly give Pyro a counter to Medic. Sharpened Volcano Fragment Level 10 RIFT Fire Axe On Hit: target is engulfed in flames-20% damage penalty. No weirder than being able to reload every weapon (or your metal reserve, for that matter) with a dropped weapon of any kind, but not being able to exchange ammo between primaries and secondaries. it's a reasoning mistake. Melee damage can destroy. It's good at destroying engie's buildings from long range and 4 shots is enough to kill most enemies. Set to 3 by default: Server operator only tf2c_afterburn_time <seconds> Modifies afterburn. They could be way worse or way better. The Gas Passer Bonus Objective: Deal 500 afterburn damage in a single life. A D. While healing, provides you and your target with a constant 10% resistance to the selected damage type. 5 seconds or 5 ticksI agree that the afterburn should be nerfed down to like 40 or 30. True, Afterburn is the same damage but dealt out faster. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several. While this weapon is active, the Medic regenerates up to an extra three health per second, at the cost of the weapon dealing 20% less damage than the Bonesaw. The following tables describe the possible attributes of weapons and items as contained in the items_game. On top of that, even if the pyro is eliminated before killing the target, the survivor must contend with afterburn in order to survive. (Fun fact: The 25 ammo cost on the degreaser is actually the old school airblast cost for Stock and Degreaser before the EOTL update, meaning the number of airblasts the Degreaser can do has been the same since it's release. And there are also ghost particle. Valve made some big changes to the class when creating Team Fortress 2, but they also tried. 20:2711. . After nine years in development. Its drawbacks are that airblasts cost 25% more ammo and its afterburn deals 66% less damage. . 11 votes, 30 comments. Remember that your arrows are projectiles, that means your arrows take time to travel. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. Anti-Pyro strategy. Team Fortress 2. The Pyro is deadly when flanking and ambushing. Darwin's Danger Shield (equipped) Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Heangry. Afterburn drops from 4 damage to 1 damage So, afterburn in casual is pretty unreliable, while also being something you should base your playstyle around. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. Team Fortress 2. However, should an enemy so happen to be on fire, It will deal 90 Damage, which is the same damage as a Rocket Launcher that scores a direct hit. Now, it makes sense to have afterburn in the game. These can be essential for survival. It's also a VERY fast projectile. January 11, 2012. because afterburn manages to be a mechanic that is useless in competitive but annoying as fuck in pubs. (Doesnt effect flare guns) (note: flamethrower shoots about 13 particles a second) (note: each particle from the flamethrower does around 6 damage at close. I'm aware the damage it does is. This is mostly for the incredible damage that can even make short work of an overheated heavy if ambushed from behind. It is a scythe with a crooked wood handle and a damaged, curved blade bolted on. Title, My proposed stats would be No Random Crits No air blast -25% damage -100% afterburn/afterburn damage -50% magazine size -20% reload speed -50%…Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. Name the filter something, like critdamage. (I am trying to sound smart, but I don't think I did my math right. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you:. 5 seconds of afterburn (down from 10 seconds), resulting in the same total damage as before. __y_y_y_yy_y____y_y. So no, Pyro does not have any resistance beyond immunity to afterburn if you take him with base stats. With all the invis-watch changes to nerf afterburn, its still good to reveal spies but only momentarily. Added: This weapon holsters 50% slower. Getting cross mapped by a scorch shot or detonator and taking 60 damage in afterburn is not fun. Immune to the effects of afterburn. 25x) 75% bullet resistance: took 7 damage (0. Anti-Pyro strategy. ”. However, if a direct hit is scored, the pellet will hit the ground (usually. Such as increased afterburn damage if used as a combo, in exchange for nerfs in different areas to offset it. On the Detonator's wiki page, it says the following under base damage: . Ignites enemies hit with afterburn, and further upgrades increase afterburn length and damage. I've particularly noticed the penalty in action when I'm scout, but I want to know how often you guys see it affect battles. Noise Maker - Winter Holiday Level 5 Party Favor Unlimited use. The following table describes the possible attributes of weapons and items as contained in the items_game. Execution. All main gamemodes are identical to their Team Fortress 2 counterparts, while also bringing back Arena. #12. Afterburn damage is decreased for the Degreaser. 20:2711. It makes dealing with pyros extremely annoying, especially as soldier or spy. e. Almost each weapon's sound is distinct and, at times, even reflect the weapon's stats. Maybe limit by accuracy instead, like how rocket spam does more damage on point blank than through splash. aiming no flinch. It's a shame this weapon has become a running gag in TF2 updates. With afterburn immunity and over 40% fire protection. Damage over time is Pyro's unique combat style, yet it's a total joke because there are so many counters to it in the game; this will ensure it does more damage before being put out. But due to the . Eye Jan 9, 2018 @ 12:29am. AshSystem • 8 mo. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. Changes to all flare guns -afterburn damage reduced to 3 per tick)6 damage per second) -afterburn no longer reduces healing from Medics Afterburn is mainly just obnoxious to fight against, and while being just obnoxious to fight against it also lacks any sort of utility beyond being as annoying as possible, so I felt it was justifible to reduce the. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. It travels at a speed of 2000 Hammer Units. But if your target cannot put out the fire in a timely manner, the damage adds up. I think this would be cool for players to hit multiple targets grouped close together while keeping it fair. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. On Hit: damage dealt is returned as ammo. ) Afterburn Idea 2:It's a melee weapon for pyro that sets enemies on fire, something his primary and secondary weapons already do. Requires you to regenerate or collect 6000 health, which takes a very long time. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. And add a. All of the Pyro's primary weapons have damage ramp-up. You can easily avoid the bouncing flare, even with the stunlock, and even if you take the bouncing flare's damage it isn't hard to find a healing. eu]. Harvester promotional blurb. Assuming the weapon is still being held out, the afterburn will deal 80 damage in total. The F. Machine in Mann Up mode. Use a Manmelter crit at point blank. Fires a a slightly slower speed that the shotgun. This subreddit is dedicated to Team Fortress 2, created by Valve Corporation in 2007. Might as well use your Flamethrower at that point. For one thing, the Chargin' Targe gave great resistance to fire already. ”. If I kill the current threat, why should I die 5 seconds later on a health pack?This weapon, like in base TF2, fires much faster at an attack interval of 0. 8=0. Vaccinator ubercharge resistance is set to 60% during debuff (opposed to 75%) which is 20% multiplicative loss (0. Assuming you mean Afterburn, which is the amount of fire damage you suffer after the flame thrower/flare's initial damage, assuming it is no longer directly hitting you: Degreaser is 2 damage/half second for 10 seconds (40 total if not extinguished). Even without afterburn, it still does more even if you time the detonator perfectly. Click to listen. The Afterburner is a community-contributed experimental primary weapon for the Pyro that was being play-tested by Valve. 43 keys. Flammable material then ignites into 10 seconds of Afterburn if enemies take damage (even Pyros!) Mann vs. SelphyLove 14 years ago #4. O. Now the TF2 team made it hit slightly harder it becomes more of a threat. After the 3rd collision with a surface/player, the shot disintegrates and cannot deal any further damage. Sign In / RegisterThe conveniently named Medic is the only class in Team Fortress 2 that can heal. Jarate essay. The Postal Pummeler Level 10 Mailbox axtinguisher properties (1)-50% damage vs non-burning players No random critical hits. I think it deserves that respect. Buy Degreaser Team Fortress 2 has gained a large player base over the years and is one of the most popular games to this day, but the number of players can fluctuate so to find out just how many players are playing Team Fortress 2 check out. If I kill the current threat, why should I die 5 seconds later on a health pack?Go to tf2 r/tf2 • by. The reverse is true - a quick puff with the degreser followed by a flare shot bumps up the afterburn from 1/tick to 4/tick. ago. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. Now, it makes sense to have afterburn in the game. Afterburn, the original core mechanic available to the Pyro, was widely regarded as being rather weak as anything beyond a way to enable some guaranteed crit mechanics, and even these days people wonder if a Pyro is worth as much as a Soldier or Demoman when it comes to pure damage output. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Splendid Screen Level 10 Shield +50% increase in charge recharge rate +70% increase in charge impact damage +20% fire damage resistance on wearer +20% explosive damage resistance on wearer. Low risk. You can quite easily end up doing 30 less damage for every single encounter. . Lets start with the most simple of its stats and the only direct downside, the damage penalty. Tape appears to be holding the gun together. After all, not every merc’s attire is lined with asbestos. CryptoNew Flamethrower DPS. Machine upgrades: Enemies explode when ignited by attacks Faster recharge rate. Firing more than three rockets at an enemy does not cause afterburn damage, as the flames cancel out, forcing the player to start burning the enemy again. . res. This page was last edited on 11 July 2021, at 19:34. If a player is jarated, it does 3 damage/half second. +67% ÜberCharge rate. For one thing, the Chargin' Targe gave great resistance to fire already. Several portions of the weapon are team-colored, and arcs of electricity appear periodically on the frontal nodes. The penalty really isn't relevant, but in the other hand, afterburn damage overall is barely relevant to begin with in the current game because there are so many ways to easily. txt file. "damage penalty" and 2. We all know this weapon is awful, it does the same thing that the Scorch Shot does but about 1/10th as often, with none of the self defense, utility, or mobility that a flare provides. tf. The Big advantages are. After all, not every merc’s attire is lined with asbestos. Loadout Stats. Bonk! Atomic Punch Level 5 Lunch Box. I'm well aware there's a dozen different ways to get rid of it, such as Jarate, Mad Milk, and medics. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. The Flare Gun can cover long range, but the pyro is still a close range class. A. the 60 damage combined with the insane amount of damage the flamethrower itself does is the reason the pyro is so noob-friendly. Knife Level 1 Knife. If you wish to see an example of this, see the Degreaser's afterburn on a server with damage spread enabled. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. However, the mechanic itself is broken and makes. It is a flare gun with a gray barrel, an orange painted muzzle, and a black grip held in place with pins on the underside of the barrel. Also reflecting flares will apply the afterburn damage penalty. 5 seconds, just barely enough to combo on those two with. Players killed by fire or afterburn drop a burning corpse. So yeah, never mind worth it, you should be using degreaser with flare gun. ago. 75% fire resistance: took 7 damage (0. Be glad 1 puff does not make you have afterburn for 10 seconds with max damage like the old days. Owner buys TF2 for Cash. July 12, 2011 [Item schema update] Added Strange quality. Yes, if they take both the direct hit and the bouncing flare gun AND the full afterburn damage on top of that, with the last two being completely avoidable by absolutely any player that can move. In addition, targets are now considered wet when doused. 75% fire resistance: took 7 damage (0. Level 8 Vaccinator. Det can replicate alot of what scorch can do, even though it takes 3x the effort and is alot more clunky. The Chargin' Targe Level 10 Shield +50% fire damage resistance on wearer +40% explosive damage resistance on wearer Immune to the effects of afterburn The Eyelander Level 5 Sword No random critical hits -25 max health on wearerAfterburn on pyro is by far one of, if not the most annoying mechanic in TF2. But since the update, Chargin' Targe gives Demoman afterburn immunity, and that's just. Some gear provide reduction of damage to certain elements, such as fire and explosives, so that can affect your overall damage output as well. Now, it makes sense to have afterburn in the game. Business, Economics, and Finance. There is NOTHING wrong with this. R. We'll. The flames of the flame throwers become unpredictable at maximum range. Medic. U. Keep your distance to reduce the effectiveness of all the enemy Pyro's weapons, and move erratically to avoid damage. But I have two horrible suggestions to "fix" it. It introduced 5 new weapons, 5 new community-made maps, 1 new Valve -made map, 7 new taunts, 1 new kill taunt, 49 new cosmetics (though 4 all-class. All fire damage from the Phlog counts towards the contract. (Damage Over Time) attack that punishes players after the end of an interaction with a pyro just for getting hit. notnheavy_flamethrower_oldafterburn_duration (0 by default): enable old afterburn duration (full 10s, 6s with Cow Mangler, 0. A D. Fire can mini-crit if forced to, by Jarate, being marked for death, and other ways. . Question on calculating Scorch Shot damage. 1 Answer. The Mantreads Level 10 Boots-75% reduction in push force taken from damage-75% reduction in airblast vulnerability Deals 3x falling damage to the player you land on 200% increased air control when. txt file that had been added to the game as part of the October 28, 2015 Patch ; Almost two years later. Taken straight from the TF2 Wiki's strange page: Killing an enemy with a compression blast. All damage is rounded up to the nearest whole number. 49 votes, 13 comments. If I kill the current threat, why should I die 5 seconds later on a health pack?Or does the flare gun simply apply 2 instances of damage separately? Is the fire damage applied by the flare itself or is it referring to the afterburn that results from getting hit by the flare? If its the former, the question remains, but if its the latter, the answer is only bullet resistance reduces the flare damage and fire resistance is. This is best seen with using the Incendiary Cannon. Similarly, -75% afterburn damage is pretty crippling in casual where there's frequently limited ways for a team to deal with an afterburn. Now, I know how to inflict critical damage against these opponents with the flare gun : simply hold down M1 (keeping hold of the button), and scroll down. The problem is that it's just stacked and has no downside other then not being the weapon that it's a sidegrade of. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. (+) Take -67% damage from afterburn while holding. Your idea sounds like a time delayed Phlogistinator that works through afterburn instead of direct flame damage. - Valve made the Flamethrower's damage and afterburn length based on how long you burn someone. While healing, provides you and your target with a constant 10% resistance to the selected damage type. 0. Tell me which one you would prefer. This is so unreasonable. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer. The Cow Mangler 5000 Level 30 Focused Wave Projector Does not require ammo energy weapon charged shot (1065353216) No random critical hits Deals only 20% damage to buildings Cannot be crit boosted. 8m radius Applies afterburn Can kill multiple. The dragon's fury is the weapon with the least amount of afterburn on single hit, that being 2. the first 3 ticks of afterburn will reduce the final axe damage by 4, but the 4th will reduce it by 5. But still, you're trading a damage for an. If there was a sniper you will be dead in a second. The magnitude of the damage increase depends on the afterburn's remaining duration. Darwin's Danger Shield Level 10 Shield Immune to the effects of afterburn +50% fire damage resistance on wearer +25 max health on wearer +15% bullet damage resistance on wearer 20% explosive damage. Medic isn't a god. Retaining stock’s damage and afterburn output is also a nice bonus for fighting a good scout that’s managing to stuff your jumps. 5 seconds or 5 ticks I agree that the afterburn should be nerfed down to like 40 or 30. Can someone explain to me why a class that can one hit kill most classes, gets random crits, has increased movement speed, and relies completely on melee in a game where the hit registration is extremely broken alread, is now allowed to be immune to fire? Pyro has always been the close range master, but now demoknights can just keep swinging until. But as a concept, I love this weapon, I love any weapon that encourages crowd control, multi-target ambushes, supportive damage. Dealer's Visor Level 50 Hat. However, the mechanic itself is broken and makes. Afterburn on pyro is by far one of, if not the most annoying mechanic in TF2. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. The Degreaser Level 10 Flame Thrower 65% faster weapon switch-25% afterburn damage penalty-10% damage penalty. According to the TF2 wiki, the default flamethrower deals 3 damage per tick and 60 damage total while the Degreaser deals 2 damage per tick, dealing only 40 total. Air blast cost is only 5 more and is almost entirely irrelevant. Also afterburn should stop after the Pyro dies. I don’t care what the person in the comment section of that article says, she has almost no role to serve on the battlefield and does a miraculously bad job of filling her supposed niche of area-of-effect damage. The only downsides to the degreaser are: less afterburn damage. Sorted by: 6. Ability to be spammed. If there was a sniper you will be dead in a second. In addition, targets are now considered wet when doused. O. In fact, it's what makes Pyro special. Unfortunately, since nobody else has to do that to reach respectable damage numbers, it just adds to the awful and unplayable mess that is the Team Fortress. The weapon has a stun which is already a terrible mechanic. Added: Killing blows on marked players grant a 3 second speed boost. It can be cured by health packs, medics, dispensers, the payload cart, sandviches, spawn lockers, water, milk, jarate, airblast, as well as class-specific healing or negation like dead ringer. Zombie Heavy's "Tank" ability now adds the Battalion's Backup buff (immunity to critical hits, 35% resistance to regular damage, and a 50% resistance to Sentry Gun damage) Zombie Heavy deals 20% increased melee. The afterburn just extinguises far faster than any of the liquid or bleed effects in TF2 if a spy activates any kind of invis. See moreAfterburn. Bleed damage is applied to players that are bleeding. The Frying Pan Level 5 Frying Pan. Primeval Warrior Level 20 Badge Hire Date: September 18, 2007 (19:33:20 GMT) ( Not Tradable or Marketable ) Revolver Level 1 Revolver. Airblasting gives reduced footing and air control for a short time. Most weapons in TF2 have min\max damage. 5 seconds of afterburn damage. On hit the enemy suffers poison (bleed) damage for 2 seconds. The Scorch Shot is a community-created secondary weapon for the Pyro. 01, you could also just wait for it to drop again. Selling Strange Part: Damage Dealt for 6 keys, 23. Only applies afterburn before particles are x amount of time old. Eh, degreaser is the best for advanced gameplay with enabling combos and generally for facilitating having the right weapon out. T.